
Game Overview
Some farewells arrive with a train pulling away, while others hide inside a graduation song, an empty bedroom, or a fight that cannot be taken back. Some Goodbyes We Made is a compact indie adventure built around that universal ache, using 11 short minigames to tell separate but emotionally connected stories about parting from people, places, and versions of yourself. Its tone is gentle, melancholic, and occasionally playful rather than relentlessly bleak, finding meaning in the small actions people take when they are not ready to let go. Expect a roughly hour-long, intimate anthology instead of a sprawling narrative campaign.
Each vignette changes the rules and perspective, so play can move from reading and choosing responses in visual-novel scenes to simple platforming, mouse-driven gestures, or creative character customization. One moment asks you to wave goodbye as distance opens between you and someone on a departing train; another frames a graduation performance around whether to hold steady or allow memories to overwhelm the song. A moving-day scenario puts you in the restless role of a seven-year-old delaying the inevitable by spending time with treasured possessions before they disappear into boxes. These are intentionally small-scale interactions, with the focus on mood, recognition, and emotional pacing rather than demanding reflexes, deep systems, or conventional progression.
What makes the collection land is its willingness to let mechanics carry the feeling of each goodbye instead of treating every story as a block of dialogue. The variety of formats keeps the brief runtime from feeling repetitive, while the everyday settings make the stories easy to connect with even when their details differ from your own life. It plays more like an interactive short-film collection than a traditional adventure game, closer in spirit to reflective narrative indies such as Florence or A Memoir Blue than to puzzle-heavy point-and-clicks. Players looking for action, challenge, or replay-driven depth should look elsewhere, but anyone open to a concise, sincere meditation on memory and change will find a thoughtful experience here.
Screenshots
Installation
- Select the Download button at the top of this page to open UploadHaven.
- On UploadHaven, wait for any countdown, then select Free Download. Optional: UploadHaven Pro for faster downloads.
- When complete, extract the archive to a Some Goodbyes We Made folder using 7-Zip.
- Open the extracted folder and start the game normally.
- For errors, check Setup Guide & Troubleshooting below. Keep your security software enabled.
System Requirements
- OS *: Windows 7, 64-bit
- Processor: 2.8GHz CPU Quad Core
- Memory: 4 GB RAM
- Graphics: Geforce GTX 860 or equivalent
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
Setup Guide & Troubleshooting
How do I fix missing DLL errors for Some Goodbyes We Made (v1.1.0)?
After extracting Some Goodbyes We Made (v1.1.0), navigate to the _Redist or _CommonRedist folder inside the game directory and install DirectX, Vcredist, and any other dependencies included.
What should I do if the downloaded file is corrupted?
The full archive is 645.40 MB — make sure your download completed fully before extracting. Use 7-Zip to extract the files. If you still see a "file corrupted" error, re-download and try again.
Do I need to run the game as administrator?
Usually, no. Start the game normally from the extracted folder. If you see a permissions or save error, check that the folder is writable and follow the game's documented fix. Only grant administrator access when a trusted game's specific setup requires it.
How do I update my GPU drivers for this game?
The game won't launch — what should I try?
Check that extraction completed and your PC meets the system requirements, including Version 10. Note any error message before choosing a fix. If it identifies a missing runtime, install the required DirectX components or Microsoft Visual C++ Redistributable from Microsoft.
My antivirus is blocking the game — is it safe?
A warning needs to be investigated; the download source alone cannot confirm that a file is safe. Keep your security software enabled and review the detection details. Do not run or restore a flagged file unless you have verified that it is a false positive. If you are unsure, leave it quarantined.